Workshops and Tutorials
AutomotiveUI‘12 will host 6 workshops on Wednesday, October 17th. For submission deadlines please see workshop websites below.
The tutorial session is single track and will run in parallel with the workshops. The aim is to give newcomers to the field (such as new students and researchers hired into a project) a solid introduction to automotive UIs by the people who have contributed original research.
Workshops and tutorials program:
|Room 1||Room 2||Room 3||Room 4||Room5|
UX design for vehicles - Manfred Tscheligi, Salzburg University
In-vehicle UI and standards - Paul Green, UMTRI
Driver distraction - Brian Reimer, MIT AgeLab
In-vehicle speech interaction - Garrett Weinberg, Nuance
Location in the automotive context - Adam Duran, National Renewable Energy Laboratory (NREL)
Car2x communication as basis for new applications - Marco Gruteser, Rutgers University
Abstract:Natural user interfaces—generally gesture and speech interaction—are an increasingly hot topic in research and are already being applied in a multitude of commercial products. Most use cases currently involve consumer electronics devices like smart phones, tablets, TV sets, game consoles, or large-screen tabletop computers.
Motivated by the latest results in those areas, our vision is to apply natural user interfaces, for example gesture and conversational speech interaction, to the automotive domain as well. This integration might on one hand reduce driver distraction in certain cases and on the other hand might allow the design of new user experiences for infotainment and entertainment systems.
The goal of this workshop is to explore the design space of natural multi-modal automotive user interfaces and to continue the fruitful discussions held at the 1st Workshop on Automotive Natural User Interfaces from AutomotiveUI ’11 in Salzburg, Austria. We would like to analyze where and how new interaction techniques can be integrated into the car.
Bastian Pfleging - University of Stuttgart
Tanja Döring - University of Bremen
Ignacio Alvarez - Clemson University
Matthias Kranz - Luleå University of Technology
Garrett Weinberg - Nuance Communications
Abstract: Interactions with in-vehicle electronic devices can interfere with the primary task of driving. The concept of cognitive load helps us understand the extent to which these interactions interfere with the driving task and how this interference can be mitigated. The workshop will address cognitive load estimation and management for both driving and interactions with in-vehicle systems, and will also endeavor to provide guidance on problems, goals, hypotheses and approaches for future research in this area.
Andrew L. Kun - University of New Hampshire
Bryan Reimer - AgeLab, MIT
Peter Froehlich - Telecommunications Research Center (FTW)
Peter A. Heeman - Oregon Health & Science University
Tim Paek -Microsoft Research
W. Thomas Miller, III - University of New Hampshire
Paul A. Green - Transportation Research Institute, University of Michigan
Ivan Tashev - Microsoft Research
Shamsi Iqbal - Microsoft Research
Dagmar Kern - Bertrandt Ingenieurbüro GmbH
Abstract: What would the interaction with an automotive user interface in an electric vehicle (EV) be like? In this workshop, we will discuss how electric vehicle information systems (EVIS) and car interiors can be designed to meet challenges inherent in the development process of electric vehicles like e.g. range anxiety, energy recovery/recharging or automated driving. In accordance with the fundamental changes shown in today’s EV concepts, we address the challenge of rethinking in-car interaction as well as car interior design to overcome traditional implementation habits and see how EVs differ from contemporary cars. We want to open up the stage for new interaction techniques and flexible interior designs that embrace the future requirements of EVs.
Sebastian Osswald - University of Salzburg
Sebastian Loehmann - University of Munich
Daniel Gleyzes - TUM CREATE
Klaus Bengler - Technische Universität München
Andreas Butz - University of Munich
Manfred Tscheligi - University of Salzburg
Abstract: This workshop aims at discussing the potential of cars' socializing one
with the other (similar to how humans are exchanging information), and
not just translating the Internet of things (IoT) paradigm into the car
domain. With the introduction of the concept of "social cars" we attempt
to make a blueprint of next generation in-vehicle technologies.
This is different from what the Internet of things (IoT) community is talking about in the sense that IoT is sufficient if it has its own ID that could be passively identifiable, whereas social cars have more autonomous capability, so they could serve as a more active and even interactive social being.
The central objective is to provoke an active debate on the adequacy of the concept of socializing cars, addressing questions such as who can communicate what, when, how, and why? To tackle these questions we would like to invite researchers to take part in an in-depth discussion of this timely, relevant, and important field of investigation."
Andreas Riener - University of Linz
Myounghoon Jeon - Michigan Tech
Andrea Gaggioli - Universita Cattolica del Sacro Cuore, Milan
Anind K. Dey - Carnegie Mellon University
Abstract: The United States Department of Transportation’s (USDOT) Connected Vehicle program includes a human factors research component (Human Factors for Connected Vehicles, or HFCV) that will examine ways to increase safety and reduce the frequency of crashes caused by driver distraction. A key outcome of the HFCV program will be a set of guidelines for the development of the driver-vehicle interfaces (DVIs) of Connected Vehicles. This workshop will provide an overview of the DOTs HFCV program, review key research studies underway to support the program, describe the process of developing design guidelines for the HFCV program, and identify opportunities for industry stakeholders to participate in the effort.
John L. Campbell - Battelle, Seattle, WA
Christian M. Richard - Battelle, Seattle, WA
Monica G. Lichty - Battelle, Seattle, WA
James L. Brown - Battelle, Seattle, WA
Abstract: Grand Theft Auto and The Italian Job might be the most exciting things that we currently experience in driving. Day in and out driving is mundane, repetitive and highly routinely. Through our ethnographic research, performed in Germany, Brazil, and China, we have identified several design opportunities in the area of future automotive user interfaces. In this workshop we open the doors to explore the ‘Routine Drives’ experience space. This research, together with statistical information about driving patterns, as well automotive technology trends makes exploring this space in a new light highly relevant. Through hands-on activities, presentations, and discussions, we would like to investigate such space with practitioner and academic peers in order to make the boring and mundane attractive, entertaining and engaging.
Carlos Montesinos - Intel Corporation
Dalila Szostak - Intel Corporation
Alex Zafiroglu - Intel Corporation